Weapon (longbow), artifact (requires attunement by a Hold on long enough for the branding to finish )

Azure Stella

This radiates the power of a blue star, it was created from the core of a star during its supernova. This bow was used by the god of the sun as his personal weapon. Once someone grips the handle they must endure an intense burning in their arm as they are branded as the sun gods champion and granted the abilities of this weapon.

Abilities of Azure Stella 

 

Passive. Gain the ability to see heat signatures from any living thing you’ve seen once. Gain a plus 10 to perception and advantage. Plus 2 to all physical stats as you now have the power of a star burning through you. Deal an equal amount of damage the bow does in fire damage. Plus 3 to hit and damage

 

Azure arrow. 1d8 turn cooldown. The fire of your bow turns blue as it’s heat is intensified gain 2d12 extra fire damage for 3 turns but you take the amount of fire damage you deal halved (unless resistant to fire which the damage is divided by 4)

 

Will of the sun god

The will of the sun god is infused into you as you are slowly burned away unless you can gain immunity to fire damage. You feel a river of fire burning through you as you gain resistance to cold damage and you can never be frozen or need insulation in cold areas.

 

 

Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Ability Score Maximum, Bonus: Constitution Score, Bonus: Ability Score Maximum, Bonus: Dexterity Score, Bonus: Strength Score, Bonus: Ability Score Maximum, Damage: Longbow, Bonus: Ranged Weapon Attacks, Resistance: Cold, Bonus: Perception, Hold on long enough for the branding to finish , Ammunition, Heavy, Range, Two-Handed, Slow

shrimpdeez

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