Weapon (greatsword), artifact

Description: The Accursed Malmoldable (Or Maldable for short) is a cursed thing. A piece of an unidentifiable material which colors are a mix of a black, grey and blood orange. It can take the shape of any weapon (Is limited to a certain size) that the user wishes.

 

CURSES

 

Curse of Siphoning: This weapon is cursed. When molding the weapon into a shape, the material saps at the holders life force to mold it, siphoning a minimum of 1d4 HP from the wielder; however how much is taken is up to the size of the weapon. And with every hit with the weapon. The user must make a constitution saving throw or take an additional 1d6 (changeable) damage from the weapon siphoning their life force.

 

Curse of Malicious Binding: Once one picks up and accepts Maldable as their weapon. The piece of material will bind itself to the users body. They cannot remove the material from them. Only remove curse, a wish spell or very unconventional means can separate Maldable from the person it’s connected too. Due to this, Maldable will siphon the users life force small bits a day to keep itself functional. After every long rest, the weapon will take 2d6 (changeable) hp from the user. The user can choose to roll a constitution saving throw and on a success, the user takes half of what the Maldable rolled.

 

ABILITIES

 

Disorderly shape: Maldable can take the shape of any ‘weapon’ the user wishes. However, this is limited by what the user themselves considers a weapon. And by the size (up to dm what is considered too large)

 

Blood Sacrifice: The user can choose to sacrifice their own life force into more powerful strikes. This can be a minimum of 1d4 and a maximum of 1d10. The dice of extra damage you get is up to the amount of hp you give. Getting a 1d4 bonus requires 2 Hp getting a 1d6 requires 3 HP getting a 1d8 requires 4 hp and getting a 1d10 requires 5 hp. This can only be used once per turn.

 

SPECIAL

 

Priced Progression: The more HP the weapons take’s from the user overtime. The more powerful it becomes, but at the same time a price is given for the extra power given(Takes a lot of hit points to get to this stage). What shape this progression takes and the punishment the wielder receives is up to the DM.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Heavy, Two-Handed, Graze

BlockB125

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