Armor (plate), legendary (requires attunement by a paladin)
You have a +3 bonus to AC while wearing this armor.
Radiant Reversal
When you take radiant damage, you may use your reaction to:
- Reduce the damage by half
- Store the energy
On your next melee hit, the stored energy erupts as 4d10 radiant damage.
Dawnbreaker Aura (1/minute)
You radiate a 30-foot aura of dim gold light:
- Allies gain resistance to necrotic damage
- Allies gain +2 AC
- Undead have disadvantage on attacks against anyone in the aura
Bulwark of the Eclipse (1/day)
Grant yourself and up to 5 allies temporary hit points equal to your level + CHA modifier, and advantage on all saving throws for 1 minute.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Bonus: Armor Class, paladin, Combat, Warding, Str. 15 Required, Stealth Disadvantage
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