"The arm of a small Amygdala Great One.
Strictly speaking, the Amygdalan Arm is no trick weapon of any sort, but certain madmen wield them like clubs.
Starts as a large, tough blunt weapon formed of bone, but when extended, the hand quivers as if it were still alive."
You have a +1 bonus to attack and damage rolls made with this magic weapon. When in Special Mode, this weapon becomes Two-Handed, dealing 2d6 Magical Piercing Damage and attaining the Reach property, transforming into a grotesque scythe of sorts.
Upgrades:
Level 4: +1 to Hit DC and Damage
Level 8: +1 to Hit DC and Damage
Level 12: Deals Necrotic Damage equal to your INT Modifier, healing you for said damage.
Heavy -> Light Special
The user reaches the weapon outwards before causing the blade to swing inwards, causing the target to make a STR 18 Saving Throw or be Grappled.
Light -> Heavy Special:
The user swings the weapon wildly as the blade juts outwards into position, allowing the user to target enemies in a 180 degree range with this attack.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage, Combat, Light, Slow
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