Armor (plate), legendary (requires attunement by a by a Cleric (Forge Domain))

You have a +3 bonus to AC while wearing this armor.

Living Crucible (2/Day)
As a bonus action, you may wreathe the armor in divine flame for 1 minute:

  • Enemies that hit you with melee attacks take 2d6 fire damage.

  • You shed bright light in a 20-foot radius and dim light for another 20 feet.

Divine Reforging
Once per long rest, when you are reduced to 0 HP, the armor erupts in flame:

  • You instead drop to 20 HP

  • All creatures within 10 feet take 3d10 fire damage (Dex save for half).

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, by a Cleric (Forge Domain), Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

natelittle58

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