When a creature commits a forbidden act, they are punished by The God. These actions were declared as the Cardinal Sins. But what happens when a mortal commits a Lesser Sin? There is still a punishment, as is fitting for disobedience to The God.
Activating the arm causes you to take 1d6 damage to give your melee/ranged weapon attack advantage as well as deal an additional d10 damage.
A creature hit with an unarmed strike using the cursed arm must make a DC 14 CON save or is poisoned for 5 minutes and takes additional 1d6 damage. The time can be added to with additional strikes.
A claw is a simple, bladed melee weapon worn as a glove that deals 1d6 slashing damage on a hit and has the attached and light properties.
Notes: Advantage: Melee Attacks, Damage: Melee Weapon Attacks, Damage: Unarmed Attacks, If a creature is inflicted with poison on an unarmed strike, they take 1d6 poison damage at the beginning of their turn., Light, Attached