Weapon (mace), unknown rarity (requires attunement by a an unbreakable agreement to never use another weapon again.)

Aarbdark’s Grand Pan looks to be a simple pan, though it always has a length of three fourths the height of its wielder. While it looks extremely heavy, and its blows hold a ton of force, the person carrying the pan may feels no weight from it. The pan gives a +5 bonus to all rolls involving the wielder actively using it. Its attack roll uses dexterity to hit and strength for damage. (To hit: d20+DEX score+ proficiency bonus, damage: bludgeoning. 2d12+ STR score+ proficiency bonus). Hit creatures must make a CON saving throw equal to your attack roll. If they fail, they gain the stunned condition for one round. It also has a special reaction that it allows it to reflect attacks that reach within five feet of you back at the enemy with advantage, with the requirement of rolling higher than the enemy’s to hit roll or the saving throw of the attack. The roll you make is 1d20 + DEX score + proficiency bonus to reflect. You may also take an action to make this reaction’s effect last for an entire round. The Grand Pan can reflect any physical attack, but cannot reflect anything that does not have anything that can physically be hit, for instance, it can reflect a fireball or rebound the force of a punch, but it cannot block the spells Suggestion or Command, although it can hit any magic body, so an attack that moves in a line or cone or is triggered by sight can always be reflected by the pan, but it cannot block something such as Sickening Radiance, due to the magic not being one solid body or able to be defended from while surrounded by it. In addition, it is harder to hit a weapon such as an arrow back at the sender than a spell, but blocking it is just as easy. It also cannot reflect liquid attacks, though it can block them, so while Eldritch Blast would be reflected, Acid Spray would simply slide off of the pan. When it is not in its wielder’s hand, the Grand Pan disappears, but then appears in the wielder’s hand once they will it to. The pan is invincible, and has existed for many centuries. The only way to obtain the pan is either to kill its previous owner, or find it on their corpse after their death. While it is powerful, anyone who uses the pan may never use another weapon again.

Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Bludgeoning, Bonus: Ability Checks, Bonus: Melee Weapon Attacks, Stunned, an unbreakable agreement to never use another weapon again., Summoning, Utility, Combat, enchantment, Sap

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12/16/2025 1:28:42 AM
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Item Tags: Summoning Utility Combat enchantment

ElPadre1

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