This staff is a weathered branch from the Mother Tree, its bark etched with faint flower and spiral patterns. In most lights it looks dull and grey-brown, but in dreams or moonlight a soft green sheen runs along the grain.
This staff has 10 charges and can be wielded as a magic Quarterstaff that grants a +1 bonus to attack rolls and damage rolls made with it. While holding it, you have a +1 bonus to spell attack rolls. You can cast druidcraft at will while holding the staff.
Spells. While holding the staff, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
| Spell | Charge Cost |
|---|---|
| Entangle | 1 |
| Goodberry | 1 |
| Enhance Ability | 2 |
| Calm Emotions | 2 |
| Plant Growth | 3 |
| Dream | 4 |
| Tree Stride | 5 |
| Wall of Thorns | 5 |
Dreamwallker's Gift. While you are attuned to the staff and finish a long rest with it in your possession, you can choose up to three creatures (including yourself) who slept within 30 feet of you.
- Those creatures gain Dreamwalker’s Gift until they next finish a long rest:
- They gain temporary hit points equal to your druid level (max 1 use of these temp HP per day), or
- They can reroll one failed Wisdom saving throw vs. charm or fear and must use the new roll (your choice for each creature when you grant the gift).
Mother’s Compass. While holding the staff and concentrating (as if concentrating on a spell) for 1 minute:
- You can sense the direction (not distance) of the nearest place where the boundary between planes is thin (Feywild, Shadow, or a corrupted grove tied to the Mother Tree).
- You can use this sense a number of times per long rest equal to your Wisdom modifier (minimum 1).
Regaining Charges. The staff regains 1d6 + 1 expended charges daily at dawn if it has been in contact with soil or living plants for at least 1 hour in the last 24 hours. If you expend the last charge, roll a d20. On a 1, the branch goes inert: its carved flowers wilt and the staff loses all magical properties, becoming an ordinary quarterstaff.
Notes: Bonus: Magic, Bonus: Spell Attacks, Druid
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/21/2025 1:49:49 AM
|
3
|
1
|
1
|
Coming Soon
|
Comments