The culmination of 52 hours of uninterrupted work from three alcoholic mages after the official banning of Greem, this unassuming small leather bag has an secret interior space of 64 cubic feet. Anything put inside of the bag will immediately fall out, unless it is alcohol or a container of alcohol.
The bag contains 1d4 flasks of alcohol, all crudely labelled "Greem". A DC15 Investigation check reveals a flask as illegal contraband. Each flask has 4 charges, representing a quarter of the alcohol inside.
As a bonus action, a creature can declare any number of charges, and consume that number from the flask.
The creature makes a DC15 Constitution Saving Throw for each charge consumed.
-The creature rolls d10 equal to the number of successes, and gains temporary hit points equal to the amount rolled.
-The creature rolls d10 equal to the number of failures, and takes poison damage equal to twice the amount rolled.
-If at least one success is made, the creature gains Advantage on their next Strength Check or Saving Throw made within 8 hours.
-If at least one failure is made, the creature falls under the effects of the "Reduce" effect of Enlarge/Reduce for 8 hours.
The bag is magically connected to a secret network of Greem enthusiasts and homebrewers. If the Bag of Greeming is out of Greem, it will gain 1d4 flasks of alcohol after a long rest.
[Brock Westmarches]: This item cannot be used for Downtime Checks.