Demonic Tail Attack. Melee range: 5 feet to 15 feet, 1 target to 3 targets. Your Hit Roll with This Weapon: (a custom 1d20 roll + your highest ability modifier + your proficiency bonus). on a hit: (2d6 + your Highest Ability Modifier) damage on a successful hit roll when you roll a number that is not a 17 or higher on that 1d20 roll that you have to roll as part of your hit roll. This weapon can also do (2d6 + your highest ability modifier) damage on a successful hit roll when you roll a 19 on that 1d20 roll that you have to roll as part of the hit roll but you can hit up to 3 different creatures or objects with one hit roll and you separately roll damage for each creature or object hit. This weapon can also do (2d6 + 1d4 + your highest ability modifier) damage on a successful hit roll when you roll a 18 on that 1d20 roll that you have to roll as part of your hit roll. The damage dealt is a type you choose that is either piercing, slashing, or bludgeoning. When you use Tail Attack as a melee weapon you try to stab something or multiple somethings with the pointy blade like bone that is at the end of your tail Also, when you use Tail Attack as a melee weapon you try to whip something or multiple somethings with your tail.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Ignore Weapon Property: Two-Handed, Ignore Weapon Property: Heavy, Weapon Property: Light, Replace Damage Type: Bludgeoning, Heavy, Two-Handed, Graze







Comments