Wood Wose:
As a Bonus Action, or as part of casting Shillelagh, you can expend a use of your Wild Shape to suffuse yourself with the power of the primordial woods, gaining the following benefits.
Bark Bulwark. While you aren't wearing armor, your base Armor Class is 10 plus your Dexterity and Wisdom modifiers.
Elderwood Sap. When you hit a creature with an attack roll, the target is coated in Elderwood sap until the start of your next turn. While coated, the target has Disadvantage on attack rolls against targets other than you.
Oaken Resolve. You have Advantage on Strength and Constitution saving throws.
This effect lasts for 10 minutes. It ends early if you dismiss it (no action required), have the Incapacitated condition, or die.
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Bough and Branch:
Even the humblest of your weapons channels the might of the old forest. When you cast Shillelagh, you can cause a Shield made of gnarled wood to grow into your free hand if you have one (no action required to don it), and it vanishes when the spell ends. You can’t be forced to drop the affected weapon or Shield unless you have the Incapacitated condition.
Additionally, for the duration of the spell, you ignore Somatic components of your Druid spells, and the weapon enhanced by the spell becomes a Druidic Focus for you.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Armor Class, Advantage: Saving Throws, Advantage: Saving Throws, Bonus: Armor Class, Versatile, Topple
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12/23/2025 5:23:25 PM
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