Weapon (shortsword), rare (requires attunement)

You have a +2 bonus to attack and damage rolls made with this magic weapon.

 Charges. This magic item has 7 charges, and it regains all expended charges daily at dawn. As an action or a bonus action, you may expend a number of charges from the sword to cause one of the following effects:

(1 charge) Radiant strike (No action or bonus action required): when you hit a creature with an attack, you deal an extra 1d8 radiant damage.

(1 charge) Nature power: you cast a cantrip from the druid spell list. You may expend 1 more charge to cast a 1st level spell from the druid spell list, or 3 additional charges to cast a level 2 spell from the druid spell list.

(2 charges) Expanding force: each creature within 10 feet of you makes a DC 14 constitution saving throw. creatures that are not within 5 feet of you have advantage on the save. on a failure, a creature takes 2d8 force damage and is knocked prone. On a success, they take half as much damage only.

(4 charges) climate storm: this effect does damage based on the weather to each creature within a 60-foot radius sphere centered at a point within 300 feet.

Sunny weather: 1d10 fire damage

cloudy weather:1d10 thunder damage

stormy weather:1d10 lightning damage

Freezing weather:1d10 cold damage

Rainy weather:1d10 acid damage

Eclipse: 2d10 necrotic damage

 

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Vex

Item Tags: Damage Combat

BeK2847

Comments

Posts Quoted:
Reply
Clear All Quotes