Bastard Sword of Striking:
This bastard sword has a wider blade and is shorter then a long sword. Yet classify as a secondary grade of great weapon. Usually bastard sword blades are 2 to 2.5 and up to six inches wide
Bastard sword of Striking produces two attacks instead of one with a damage enchantment rune. Yet bastard swords have vibration attacks that when the strikes combined. Can produce a third attack with a sonic ghost weapon fuseing both strikes together.
• The Bastard sword of Strikeing deals 2d10 damage with vibration damage included.
• +1 to hit and damage per strike .
• 1d6 to 6d10 vibration damage is added with master work option.
• Bastard weapons can shatter rock and lite armor. Bludgening weapons do double damage..
• Bastard weapons do double damage against giant creatures since vibration property's can reach deeper. That's what she said..
Sonic vibrations from bastard metals are not magical yet are still dangerous. Yet not to the user since the vibrations go forward instead of dual polarity.. Bastard vibrations can do 1d6 to 6d10 extra damage depending on metalurgy alchemy layer application.
Usually the defenders guild upgrades members weapons every five levels with 1d10 bastard metal re bladeing for damage is added. Yet bastard metal is awkward to control so usually must be handled with gloves if the rubber tree*
Also Bonus runes can be added as well and maxed at +10 which costs 200 gp per bonus added. Damage increase for re bladeing costs 1800 to 2600 gp per damage increase. The damage cap is 6d10. Bastard metal is very difficult to forge. Usually bastard weapons and armor are scarce..
Bastard sword of striking is made out of bastard alloy which is called vighbaster. It's a medal used to control energy freqentcys in unstable alchemy and magic. This alloy ore when refined into metal has sonic vibration properties up to 30 foot radious and 60 foot range.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage: Force, Damage: Force, Heavy, Two-Handed, Graze
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