Weapon (dart), rare (requires attunement by a Spend one hour in contact Make a DC 13 Constitution saving throw On a failure: The creature gains 1 level of Verdigris Petrification (see below) but still attunes. On a success: No effect.)

Aura: Transmutation (petrification)

A sapphire-blue crystal encasing a glowing green core. When activated or disturbed, the inner core pulses and begins the petrification process.


🧪 TRIGGER CONDITIONS

A creature must make a saving throw if it:

  • Touches the crystal directly

  • Starts its turn within 10 feet of an exposed core

  • Is struck by a weapon or spell empowered by the crystal


🧠 SAVING THROW

Constitution Saving Throw

  • Rare version: DC 14

  • Very Rare version: DC 16

  • Legendary artifact: DC 18

Creatures immune to petrification are unaffected. Creatures resistant to poison have advantage on the first save only.


🗿 STAGES OF PETRIFICATION

Petrification occurs in progressive stages, giving tension without instant death.

Stage 1 – Calcifying Chill

Failed first save

  • Creature is Restrained

  • Speed reduced to 0

  • Flesh shows faint green crystal veins

  • Creature must repeat the save at the end of its next turn


Stage 2 – Partial Petrification

Failed second save

  • Creature is Paralyzed

  • AC increases by +2 as skin hardens

  • Creature automatically fails Dex saves

  • Creature repeats the save at the end of each of its turns


Stage 3 – Complete Petrification

Failed third save

  • Creature is Petrified (as per the condition)

  • The creature becomes a blue-and-green stone statue

This petrification is magical, not mundane.


🌿 SUCCESSFUL SAVES

  • First successful save: No stage gained

  • Second consecutive success: Removes one stage

  • Three total successes before Stage 3: Ends the effect completely

CURING THE EFFECT

  • Lesser Restoration: Suppresses the effect for 1 minute (does not remove stages)

  • Greater Restoration: Removes all stages except full petrification

Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Ranged Weapon Attack: Necrotic, Petrified, Spend one hour in contact Make a DC 13 Constitution saving throw On a failure: The creature gains 1 level of Verdigris Petrification (see below) but still attunes. On a success: No effect., Finesse, Thrown, Vex

dartxbox03

Comments

Posts Quoted:
Reply
Clear All Quotes