You gain a +4 bonus to attack and damage rolls made with this magic weapon. When you hit a Corrupted creature, that creature takes an extra 2d10 radiant damage.
While you hold the drawn sword, it creates an aura in a 10-foot radius around you, any and all creatures that are corrupted while entering this aura must pass a DC 15 con saving throw or take 4D8 Radiant damage, if a creature starts there turn inside this aura they have to roll a DC 13 con save if failed they are stunned losing there turn, if passed they can use there turn as usual.
Special Blade effect: Black burn
as a action at the start of your turn you can vent the blades heat causing it to erupt in black and white flames. When hit by this effect the target cannot regenerate hit points until the start of it next turn and this effect adds a additional 1D6 damage Force damage, last 5 turns. this blade has to be vented 2 twice per day if it is not vented the following effect occurs
Explosive Ventilation: Last 10 turns
The sword erupts in flames swallowing its user dealing 3D10 per turn, any who walk within a 10-foot radius of this sword while its doing so take half damage from the extremely hot ungodly white and black fames, while this sword is explosively venting its heat it deals a additional 3D6 damage force and does 4D10 radiant instead to undead and fiends,
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage: Radiant, Oath of Watchers, Damage, Combat, Warding, Heavy, Two-Handed, Graze
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