Armor (plate), very rare (requires attunement)

Attunement. You must be attuned to this armor to use any of its special properties.

special properties
Absorb Elementals : When you take Fire, Acid, Cold, Force, or Lightning damage, you can use your reaction to gain immunity against that specific instance of damage, reducing it to 0. Once you use this property, you cannot do so again until you finish a Long Rest.

Red Lightning Power : (Duration: 1 Minute) This power activates immediately after you successfully use the Absorb Elementals property. While this power is active, you gain the following effects: Whenever you hit a creature with a weapon attack or an unarmed strike, the target takes an extra 1d4 force damage. time you deal this extra force damage, you take force damage equal to the amount rolled.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Damage: Force, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

gintama0088

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