Wondrous Item, artifact (requires attunement by a by a creature of chaotic alignment)

This book has no master, not even the one who holds it. The Book of Unbound Anarchy is said to have spontaneously materialized within the chaotic plane of Limbo and has since jumped from user to user whenever it feels like it. The book might change hands purely by chance. People often come into contact with the book during a moment of chaos, such as in the aftermath of a magical explosion or during a plane-hopping adventure and are likely to become its new owner. The book has been halfway filled by itself and various authors with varied stories of change and chaos, tales of revolt against tyrant kings, bandits destroying innocent villages, defiance of authority as little as a child’s parents and as grand as the gods themselves, promises and prophecies broken, fate changed, destiny rejected, victories achieved not through planning but through dumb luck, and freedom won in all manners. The other half of the book is filled with random nonsense, alien cooking recipes that either make no sense to create or use ingredients that don’t exist, wildly inaccurate instructions on how to do mundane tasks, mad ravings, inane scribbles, incoherent equations that follow no rules whatsoever, and all other sorts of useless garbage.

The book's cover is bound in a mishmash of ever-shifting, chaotic materials. One moment it might appear to be made of mottled, molten metal, while the next it would seem to be woven from strands of shifting shadows. The Tome's pages are an eclectic and bizarre assortment of various materials, each page distinct from the next. As one flips through the book, they would encounter a bewildering array of textures and substances. It is written in various languages, some that do not exist. Any non-chaotic creature that tries to read the book is only able to see random scrawling. Any lawful creature that tries to attune to the book must make a DC 17 intelligence saving throw or have their alignment changed to chaotic and roll on the long-term madness table and the indefinite madness table in the Dungeon Master’s Guide, the madnesses gained from this are permanent and can only be treated with a 9th level greater restoration or wish spell.

The Book of Unbound Anarchy is fickle and cares not for any restrictions placed upon it. As soon as the book is done being read, or whenever the DM thinks it might be funny, roll percentile dice, on a 45-55, the book teleports to a random location on a random plane. On a 50, it explodes in a radius of 1d100 feet, dealing 1d100 force damage. 

An attuned creature must spend 7d20 hours reading and studying the book to gain its benefits. If a reader wishes to flip to a page they know is in the book, or attempts to flip to a specific page, they doze off for a split second and the book is instead flipped to a random page.

The benefits granted by the Book of Unbound Anarchy last only as long as you live freely and spread chaos. If you fail to break a rule imposed on you for 5d12 days, except for this one imposed on you by the book, you lose all benefits granted by the book. Some of the benefits granted by this book require saving throws, the DC for these saving throws is 13 + your proficiency bonus.

 

-Chaotic Properties:
The book has 6 properties. Roll 6d6 and record the results, the book’s properties are determined by the results from the following table:
1-2 Minor detrimental property
3-5 Minor beneficial property
6 Major beneficial property

 

-Re-randomized Ability scores: The book breaks the universe to strengthen and weaken you. Re-roll all your stats, using a method the same as standard rolling, but instead use 5d6 and drop the lowest. Your ability score maximums for all of your abilities increase to 26. If you do not roll a 9 or below on any of the rolls, roll 2d4 for one ability score.

 

-Brand of Chaos: After being touched by the forces of chaos your body is constantly being altered at random. At the end of every week roll a d20, on a 1-15 a random aspect of your physical appearance randomly changes for 1d100 days. Perhaps your eyes now appear as undulating orbs of color, the color of your blood is constantly shifting, a random mark appears on a part of your body, you appear sickly or extremely healthy, your face looks different to every person who sees you, or any other feature the DM may choose. This brand makes you unpredictable and volatile, giving you advantage on Charisma (Deception) checks to hide your intentions. You can also call on this brand to open a 10-foot-wide portal to Limbo, you can only do this once every 2d20 days.

 

-Ever-Changing Pages: The book contains a wealth of knowledge on chaos, unpredictability, and entropy. Whenever you take a short or long rest while attuned to the book, you can choose one of the following benefits which you can use an amount of times equal to your proficiency bonus, regaining all uses on a long rest.

  • Reality Flux: As a bonus action you can temporarily manipulate the fabric of reality. Choose one object or creature within 30 feet of you, and it and anything it is wearing or carrying becomes ethereal for 1 minute. During this time, whatever you used this on can pass through solid barriers, has a flying speed equal to its walking speed, and is immune to all forms of damage. However, it cannot interact with the physical world in any way. After 1 minute, the object returns to normal.
  • Anomalous Shield: The book's pages momentarily coalesce into a protective barrier, as a reaction to taking damage or a bonus action you can grant yourself resistance to three types of damage of your choice and a +2 to your armor class and a type of saving throw of your choice until the end of your next turn.
  • Chaotic Eruption: As an action you can unleash a wave of chaotic energy, affecting everyone within 60 feet of you. Roll a d6 to determine the effect:
  1. All creatures in the area must succeed on a Wisdom saving throw or be under the effects of the confusion spell for 1 minute.
  2. All creatures in the area must roll on the Wild Magic Surge table.
  3. All creatures in the area are randomly teleported 1d6*`10 feet away from where they are standing in a random direction.
  4. The area becomes an otherworldly landscape, gaining the effects and appearance of some plane outside of the plane you are currently in for one minute.
  5. Time fluctuates, each creature in the area must roll a d4, d6, d8, d10, or d12 of the DM's choice. If they roll an odd number, they grow older by that many years and take that much necrotic damage, if they roll an even number, they become younger by that many years and are healed by that amount.
  6.  Roll twice on this table and apply both effects. This effect can trigger itself, leading to a cascade. This effect cannot trigger itself twice in the same instance of it.

 

-Invoke Entropy: While you have the benefits of this book you can choose to trigger a wild magic surge in accordance with the wild magic sorcerer subclass as a bonus action.

 

-Destroy Cohesion: You project a field of entropy around yourself that causes everything in the radius to lose its grip on the logical world. The field has a radius of 15 feet and you can use a bonus action to summon or dispel this field. Any creature that ends its turn inside the field takes 4d6 force damage as their forms shift and change. A creature attuned to the book is not immune to the effects but instead takes 2d6 damage from the field and any lawful creature in the field takes 8d6 damage.

 

-Twisted Destiny: An attuned creature has a pool of 5 fate points they can draw from to change fate. Any time a creature you can see makes an attack roll, ability check, or saving throw, you can use one of these points to roll a d4, d6, d8, d10, or d12 of your choice and add it to or remove it from the result. When you use a point, it is not expended but given to the DM, who can give a point back to you to roll the same die you chose and add or remove it from any saving throw, ability check, or attack roll any creature in the world makes.

 

-Wield Chaos: While you have the benefits of this book you can cast the Chaos Bolt spell at will as a 3rd-level spell, without the need for material components or expending a spell slot. You can choose the ability score you use to make this attack.

 

-Destroying the Book: The Book of Unbound Anarchy can only be permanently destroyed if all chaos in the multiverse is eradicated. It can also be taken to Primus who will erase it from existence. If it is destroyed this way the book will reform in Limbo after 2d100 years.

 



Notes: This is a fairly early draft, so I don't expect this to be perfect, any ideas or revisions you can offer are greatly appreciated

Notes: by a creature of chaotic alignment, Combat, Deception

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Item Tags: Combat Deception

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