The WorldSoul, Mat'Selesnya, is an entity that sacrificed itself in order to save the dryad lands.... when it died it scattered into pieces that was spread out to all corners of the known realms, never to be seen again. There have been several pilgrimages of the Enclave to find or follow rumors relating to these items, but none of the pieces have ever been found.
This is one piece of the Force of Nature set. This shield is believed to be magically forged from a large bark piece of the WorldSoul, and will only attune with a member of the Selesnya Enclave or a devout follower of the WorldSoul. There are only three known pieces of this set in all the realms.
- While holding this shield, you have a +2 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.
- Creatures considered Fey or Celestial have advantage on attack rolls against you while using this shield.
- While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you, unless they originate from a Fey creature.
If you are attuned to two items of this set, the Bark of the World Soul has the following attribute:
- Stalwart Guard: As a reaction, if an ally within 5 ft. of you has taken damage, you can choose to take the damage instead. The ally is now emboldened by your selflessness, and now has advantage on their next attack against the creature who tried to harm them. They can also add 1d8 psychic damage to their damage roll against that creature.
If you are attuned to three items of this set, the Bark of the World Soul has the following attribute:
- All of the auras that are permanent (not aura spells) around you are increased by 10 feet.
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Bonus: Armor Class, Advantage: Saving Throws, Paladin, Combat, Warding
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