Weapon (dagger), very rare (requires attunement by a Rogue)

"You're giving this to me?" asked the rogue.

"Of Course. You're the only one here I consider a friend. I feel like it'd serve you best" replied the Knight clad in strange armor.

The rogue stared at the dagger. Despite the blade being as white as snow, it seems to draw darkness into it whenever it was placed near shadows; making it and its surroundings nearly invisible. He strapped it to his belt, before exiting the lodgings and heading towards the three other heroes waiting for him. When he turned around to look at the knight, he was gone, sent on a mission that would surely end in certain death. Nothing but a memory to be forgotten.


A dagger once carried by the King of Thieves. It's handle is made of a blackened steel that stays cold no matter what type of fire is used on it, the blade is as white as the purest of snow.

Cold as Night. You have Resistance to Cold damage while you are attuned this dagger. Additionally, you deal an additional 2d6 Cold damage when striking hostile targets.

Cast in Darkness. You are invisible while in complete darkness or in deep fog.

Spells. The dagger has 10 charges. While holding the dagger, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.

Spell Charge Cost
Cone of Cold 5
Fog Cloud 1
Ice Storm 4
Wall of Ice 4

Regaining Charges.The dagger regains 1d6 + 4 expended charges daily at dawn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Resistance: Cold, Damage: Cold, Rogue, Finesse, Light, Thrown, Nick

That0neBlackGuy

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