Weapon (dagger), very rare (requires attunement)

This blade is hewn from a single shard of the unmelting ice found in the glaciers of Icewind Dale, and has a translucent, frosted blade.

You gain +2 to attack and damage rolls you make with this magic weapon, which deals an extra 1d6 Cold damage on a hit.

Perfect Murder. When you reduce a creature to 0 Hit Points with an attack using this weapon, the wound is swiftly sealed by frigid vapors that leave no trace of harm or signs of struggle. For the next 24 hours, any spell or magical effect that would reveal the cause of death (for example, the Commune, Divination, or Speak with Dead spells) instead tells that the creature died due to exposure to frigid temperatures. After this period, any effect that reveals a cause of death functions normally.

Northern Stoicism. While attuned to this weapon, you can still your emotions to match the weapon's chill. As a Bonus Action, you can suppress all feelings, giving yourself Advantage on Charisma (Deception) and Wisdom (Insight) checks for the next 10 minutes, as your voice and face become unnaturally calm and unreadable. During this time, you also have Immunity to the Charmed and Frightened conditions. However, you have Disadvantage on Charisma (Persuasion) checks against Allies and Friendly creatures, as they perceive you as cold and distant. Once you use this property, you can't use it again until the next dawn.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Cold, Damage, Combat, Deception, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat Deception

Solar_Bun_Bun

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