You gain a +30 bonus to attack and damage rolls made with this magic weapon.
This weapon is the combined version of the swords Leux, Orozslan and Fehsker. To use it, one must be attuned to the three swords, and hold no other magical items.
When attuned to this weapon, damage made with it cannot be healed by nonmagical means. Additionally, this effect cannot be ignored by any resistances, nor removed from the weapon by any spell, except for a spell cast by four deities or more.
This sword is physically unbreakable by all means, and it can exist in all realms of existence.
This weapon's curse causes wounds to immediately close, nullifying all damage taken, as long as the damage was dealt directly to the wielder. This effect does not apply to any spell
Melee attacks made with this weapon ignore any AC bonuses, except for natural armor. Additionally, all attacks always land, regardless of resistances and actions.
When attuned to this weapon, the effect of all magical items within 5ft of the sword is nullified. Additionally, all spells cast within 5ft have no effect, except for those cast by the wielder.
Deities in the same dimension as this weapon cannot leave that dimension. Additionally, when within 50 miles of the sword, they will become a humanoid, and have the same statistics as the wielder. Deities defeated by this weapon are either killed or absorbed by the wielder, granting the wielder all of their powers and capacities.
Killing a deity with this sword enhances its curse, having the following effects:
One God: The weapon becomes more powerful, capable of dealing more magic damage. It increases the +30 to +40.
Five Gods: The weapon becomes more powerful, capable of dealing more magic damage. It increases the +40 to +50.
Ten Gods: The weapon becomes more powerful, capable of dealing more magic damage. It increases the +60 to +70.
Twenty Gods: The weapon transforms, essentially becoming one unique blade. From that moment onwards, the three blades cannot be used separately and the user must attune to the sword again. Additionally, the user will have to make a wisdom saving throw of 25. If failed, the user will lose all sense and start attacking everything within 10 miles, until everything is dead.
Thirty Gods: The weapon transforms, turning the silver blade black. From that moment onwards, the user must attune to the sword again. Upon attunement, the user must make a wisdom saving throw of 30. On a failure, the user will be absorbed by the sword, returning the three blades to their original state and scattering them around the world. On a success, the sword becomes a part of the wielder, taking any shape they desire. Additionally, the user will transcend their mortality, becoming a deity themselves.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Graze
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