Weapon (revolver), varies

The gun is a Colt Single Action Army revolver, better known by mundanes as a "Peacemaker". It is a nickel-plated handgun, which is covered in runes. Its gray barrel is etched with the inscription "LUKE 12:49"

(The inscription on the barrel of the gun—"LUKE 12:49"—corresponds to a passage in the Bible which says: "I have come to bring fire on the earth, and how I wish it were already kindled.")


 This weapon deals 2d8 radiant. You can use this weapon alongside Maellartach - The Soul Sword. When wielded with This sword only, when you take the Attack Action you can fire this weapon as part of the same action. You can only do this once per turn.

You can also fire this weapon as a Bonus Action.


 The Pistol has all the advantages of the Sharpshooter Feat: 

Bypass Cover. Your ranged attacks with weapons ignore Half Cover and Three-Quarters Cover.

Firing in Melee. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with Ranged weapons.

Long Shots. Attacking at long range doesn’t impose Disadvantage on your attack rolls with Ranged weapons.

Repeating Shot.This weapon also ignores the loading property, it instead generates its own Radiant ammo.


 Mastery. You also are able to use the Vex weapon Mastery even if you don't usually benefit from Weapon Masteries.


 Rarity. This Weapon can be a (+1), (+2) or (+3) weapon. If chosen at the lowest, it can magically increase 1>2, 2>3.


 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Range, Ammunition (Firearms), Reload, Sap

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