This wristband is about the size of a watch and has a singular gear turning upon the top of it. It has a small button on the side that can be clicked. When clicked an incorporeal crossbow appears centered on the wristband. The crossbow glows faintly spreading dim light for 5 feet.
Very Rare variant:
Incorporeal: Due to being incorporeal, the crossbow cannot be attacked/broken by normal weapons.
Bonus: This crossbow has a +1 to hit and a +1 to damage
Attack: When you pull back the string of the crossbow an arrow made of energy appears on the string. This arrow does 3d8 force damage.
Special ability: The crossbow has 3 charges which recharge daily at dawn. When you use a charge, pull back the string and 3 arrows will appear instead of 1. Roll separately for each arrow.
Legendary variant:
Incorporeal: Due to being incorporeal, the crossbow cannot be attacked/broken by normal weapons.
Bonus: This crossbow has a +1 to hit and a +1 to damage
Attack: When you pull back the string of the crossbow an arrow made of energy appears on the string. This arrow does 3d8 force damage.
Special ability: The crossbow has 3 charges which recharge daily at dawn. When you use a charge, pull back the string and 3 arrows will appear instead of 1. Each arrow automatically hits if the target is within 30ft, if the target is beyond 30ft, roll separately for each arrow to hit.
Command words: When you speak the word draw, an energy arrow will appear on the string. When you speak the word fire, the arrow will fire. Due to not having to draw the string you can use the crossbow even while you hold a shield and sword and you can draw and fire it once every turn as a bonus action.
Proficiency with a Heavy Crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Requires attunement by an artificer, or someone with proficiency in martial ranged weapons., Damage, Combat, Wristwear, Ammunition, Heavy, Loading, Range, Two-Handed, Push







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