Armor (spiked armor), very rare (requires attunement)

Armor (medium or heavy), rare, requires attunement

This cruelly barbed armor hums with a low psychic resonance, as though it remembers every blow struck against it. The spikes do not merely pierce flesh, they echo pain directly into the mind of the aggressor.

Psychic Reprisal.
When a creature hits you with a melee attack, it immediately takes 1d4 psychic damage as the armor lashes back with mental agony.

If the same creature hits you more than once on its turn, the psychic damage escalates:

  • Second hit in the same turn: 1d8 psychic damage

  • Third hit in the same turn: 1d12 psychic damage

Lingering Echo.
If that same creature attacks you again on its next turn, all psychic damage dice dealt by this armor against that creature are doubled for that turn.

The damage escalation resets if a different creature attacks you or if the attacker skips a turn without attacking you.

Spiked armor is a rare type of medium armor made by dwarves. It consists of a leather coat and leggings covered with spikes that are usually made of metal.

Notes: Stealth Disadvantage

landonrmorris

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