Weapon (dagger), rare (requires attunement by a Rogue)

Damage: 1d4 + 3 piercing + 1d6 necrotic

Properties: Finesse, Light, Thrown (20/60)

You have a +1 bonus to attack rolls made with this magic weapon.

🩸 Necrotic Bite

When you deal Sneak Attack damage with this weapon, you may convert half of the Sneak Attack damage to necrotic damage.

🕯️ Lingering Decay

A creature damaged by this dagger cannot regain hit points until the start of your next turn.

đź–¤ Hunger for Essence (1/Turn)

When you reduce a creature to 0 HP with this dagger, you gain temporary hit points equal to your proficiency bonus.

❄️ Drawback: Cold Appetite

If you finish a long rest without having dealt necrotic damage with this dagger since the previous dawn, you take 1d6 necrotic damage as the blade gets ✨cranky✨.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Necrotic, Rogue, Damage, Combat, Finesse, Light, Thrown, Nick

Previous Versions

Name Date Modified Views Adds Version Actions
1/9/2026 9:43:11 AM
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Item Tags: Damage Combat

mexicobarney

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