Wondrous Item, uncommon

 

This coarse, dark red powder is refined from a rare cactus native to the deserts of Khelestris. It is typically carried in small vials, bone tubes, or waxed paper twists.

As a bonus action, you consume one dose of the powder (by inhaling it or rubbing it onto your tongue).

Primary Effect

For 1 minute, you gain the following benefits:

  • You have resistance to bludgeoning, piercing, and slashing damage from nonmagical attacks.

  • You have advantage on Strength saving throws.

  • You gain a +2 bonus to melee weapon damage rolls.

While these effects last, you suffer the following drawbacks:

  • You can’t take reactions.

  • You have disadvantage on Wisdom (Perception) checks.


Overdose: Thorn Frenzy

If you consume more than one dose within 5 minutes, you risk entering a violent frenzy.

At the end of each of your turns while the effect lasts, you must succeed on a DC 13 Constitution saving throw or enter a frenzied state for the remaining duration.

While frenzied, you gain the following additional benefits:

  • You have advantage on melee attack rolls.

  • You can make one additional melee weapon attack as a bonus action on each of your turns.

  • You have resistance to all nonmagical damage.

However, while frenzied, you are subject to these restrictions:

  • If a hostile creature is within reach, you must use your action to make a melee attack against a creature within range, if possible.

  • You can’t cast spells or maintain concentration.

  • You can’t take the Dodge or Disengage actions.

The frenzy ends early if you are incapacitated or unconscious.

Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Advantage: Ability Checks, Bonus: Melee Attacks, Disadvantage: Ability Checks

Tanztante

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