Description
At first glance, the bag looks like a sturdy leather satchel, reinforced with brass buckles and etched with faint arcane runes. When opened, its interior stretches into a small, perfectly furnished shop or office, complete with shelves, a counter, worktables, and filing spaces — all magically expanded to hold a 10 ft × 10 ft × 10 ft space inside.
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The interior is always clean and organized, with light provided by floating lanterns.
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The bag automatically supplies basic shop furnishings (shelves, counter, small chairs).
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It smells faintly of polished wood and parchment.
Activation
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Opening the bag and speaking the command word expands the interior into its shop/office form.
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Closing it returns all items inside to the bag; the items remain magically preserved.
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Up to 100 pounds of merchandise can be stored safely inside.
Features / Mechanics
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Portable Shop
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The interior counts as comfortable space for working, crafting, or selling.
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Characters can conduct sales, manage inventory, or craft items without needing a permanent building.
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Sales Utility (Optional DM Rule)
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When selling goods, a character may roll Persuasion or Insight (DC 12–15 depending on buyer) to determine quality of sale.
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Can hold up to 50 individual items for sale at once; prices and gold are tracked magically.
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Magical ledger inside automatically records incoming and outgoing funds.
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Crafting / Workstation Integration
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Characters can treat the space as a workshop for crafting items requiring a workbench, alchemy setup, or tools.
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Tools must still be present in the bag (e.g., smith’s tools, artisan’s tools).
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Comfort & Rest
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The space is large enough for one creature to take a short or long rest comfortably if desired.
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Heat, lighting, and ventilation are magically controlled.
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Optional Flavor Effects
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The shop can appear differently depending on the owner’s style: rustic dwarven shop, sleek wizard office, cozy apothecary, etc.
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Patrons may see a faint shimmer around the bag while the shop is open, hinting at its magical nature.
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A tiny magical bell on the counter rings automatically when a customer approaches (friendly notification).
Limitations
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Cannot hold more than 100 pounds in total; overloading may cause magical collapse (DM can roll for mishap).
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Bag cannot function as a full tavern or massive store; intended for personal business or small storefronts.
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Expanding beyond 10 × 10 × 10 ft requires a wish or similar high-level magic.
Roleplay Hooks
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Can be used for smuggling, mobile shops, pop-up markets, or traveling craft fairs.
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Could attract attention from magical regulators or thieves if used in public frequently.
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Allows for creative gameplay: the party could run a temporary business while adventuring.
Notes: spellcaster, artificer, or character with proficiency in tools
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