Wondrous Item, rare (requires attunement by a spellcaster, artificer, or character with proficiency in tools)

Description

At first glance, the bag looks like a sturdy leather satchel, reinforced with brass buckles and etched with faint arcane runes. When opened, its interior stretches into a small, perfectly furnished shop or office, complete with shelves, a counter, worktables, and filing spaces — all magically expanded to hold a 10 ft × 10 ft × 10 ft space inside.

  • The interior is always clean and organized, with light provided by floating lanterns.

  • The bag automatically supplies basic shop furnishings (shelves, counter, small chairs).

  • It smells faintly of polished wood and parchment.


Activation

  • Opening the bag and speaking the command word expands the interior into its shop/office form.

  • Closing it returns all items inside to the bag; the items remain magically preserved.

  • Up to 100 pounds of merchandise can be stored safely inside.


Features / Mechanics

  1. Portable Shop

    1. The interior counts as comfortable space for working, crafting, or selling.

    2. Characters can conduct sales, manage inventory, or craft items without needing a permanent building.

  2. Sales Utility (Optional DM Rule)

    1. When selling goods, a character may roll Persuasion or Insight (DC 12–15 depending on buyer) to determine quality of sale.

    2. Can hold up to 50 individual items for sale at once; prices and gold are tracked magically.

    3. Magical ledger inside automatically records incoming and outgoing funds.

  3. Crafting / Workstation Integration

    1. Characters can treat the space as a workshop for crafting items requiring a workbench, alchemy setup, or tools.

    2. Tools must still be present in the bag (e.g., smith’s tools, artisan’s tools).

  4. Comfort & Rest

    1. The space is large enough for one creature to take a short or long rest comfortably if desired.

    2. Heat, lighting, and ventilation are magically controlled.


Optional Flavor Effects

  • The shop can appear differently depending on the owner’s style: rustic dwarven shop, sleek wizard office, cozy apothecary, etc.

  • Patrons may see a faint shimmer around the bag while the shop is open, hinting at its magical nature.

  • A tiny magical bell on the counter rings automatically when a customer approaches (friendly notification).


Limitations

  • Cannot hold more than 100 pounds in total; overloading may cause magical collapse (DM can roll for mishap).

  • Bag cannot function as a full tavern or massive store; intended for personal business or small storefronts.

  • Expanding beyond 10 × 10 × 10 ft requires a wish or similar high-level magic.


Roleplay Hooks

  • Can be used for smuggling, mobile shops, pop-up markets, or traveling craft fairs.

  • Could attract attention from magical regulators or thieves if used in public frequently.

  • Allows for creative gameplay: the party could run a temporary business while adventuring.

 

 

Notes: spellcaster, artificer, or character with proficiency in tools

billym994

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