Weapon (battleaxe), artifact (requires attunement by a Must a Dwarf to Attune to this Weapon - non-dwarf functions as a +3 Battle Axe only)

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. The axe also functions as a Dwarven Thrower, Sword of Sharpness, Holy Avenger and a Ring of spell storing (Up to six levels of spells). It has the Thrown property with a normal range of 20 feet and a long range of 60 feet. When you hit with a ranged attack using this weapon, it deals an extra 1d8 Force damage, or an extra 2d8 Force damage if the target is a Giant. Immediately after hitting or missing, the weapon flies back to your hand. When you hit a fiend or undead that creature takes an extra 2d10 of radiant damage. While wielding this weapon it creates an aura in a 10' radius - you and all friendly creatures have advantage on saving throws against spells and other magical effects. This radius increases to 60' at level 17 Paladin. When you attack a creature/object maximize the weapon damage (8 or 10 pts). On a roll of "20" add an additional 14 pts of damage and roll a 20 sided dice again and on a roll of "20" you lop off a limb (0/1 nothing happens, 2 lower left leg, 3 upper left leg, 4 lower right leg, 5 upper right leg, 6 lower left arm, 7 upper left arm, 8 lower right arm, 9 upper right arm, 10 head).  Moradin's blessing - while attuned you receive the following blessings: 1) Immune to poison 2) Resistance to fire Damage 3) gain proficiency in blacksmithing, gem cutting, and brewing. Curse: any non-dwarf creature's stature and appearance while attuned to this weapon will daily become more dwarf-like until at day 7 he/she will look exactly like a dwarf without the dwarven race benefits. The creature will maintain its original racial benefits and limitations. Any evil aligned creature in possession of this weapon will take 1d10 of permanent psionic damage/day. This damage will return to the creature at 1d10/day after the weapon is no longer possessed by the evil aligned creature. Remove curse does not work for evil aligned creatures.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Slashing, Resistance: Fire, Ranged Weapon Attack: Slashing, Damage: Slashing, Must a Dwarf to Attune to this Weapon - non-dwarf functions as a +3 Battle Axe only, Versatile, Topple

hkorf

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