This backpack appears to be made from a very sturdy material, it is tall in size and has a flap covering the opening, which is secured with a drawstring. The mouth of the backpack can be widened by loosening the draw string, allowing a maximum circular opening of 3 feet in diameter. The opening leads into an extradimensional space that is ridiculously larger than its outside dimensions. The pack can hold up to 1500 pounds, and not exceeding a volume of 400 cubic feet. If the capacity is exceeded, a random assortment of the backpack's contents spills out until it is no longer over capacity. The pack weighs 20 pounds, regardless of its contents, and floats in all liquids. The contents of the pack do not mix together. Liquids can be poured directly into the backpack and be stored without issue. The contents of the pack undergo a form of stasis where their temperature, dryness, spoilage, and any other status (aside from breathing time) are greatly slowed to one-twentieth the normal rate. Stowing or retrieving an item or liquid from the bag requires a Utilize or a Bonus Action (your choice). You can pour the backpack to release a chosen stored liquid, or you can insert a vial or other equivalent container to scoop a chosen liquid out.
The backpack cannot be damaged by conventional means, and cannot be forcibly removed from its wearer against their will, so long as they are conscious. If the backpack is being worn, the wearer is magically aware if the bag is being tampered with, and if any items are added or removed. If the backpack is destroyed, its contents are lost, appearing at a random location on the Astral Plane. If the backpack is destroyed, bits of the backpack are left at the place it was destroyed, and in the Astral Plane with the contents of the backpack. If the backpack is turned inside out, its contents spill forth unharmed, but the backpack must be put right before it can be used again. The backpack holds enough air for 1 hour of breathing, divided by the number of breathing creatures inside (minimum of 1 minute). Environmental matter, such as water, poison gas, loose earth, or anything of the like, cannot enter the backpack unless the wearer intentionally places it inside.
The backpack resists to be placed inside an extradimensional space created by a Bag of Holding, Heward’s Handy Haversack, Portable Hole, or similar item. Additionally the backpack resists allowing items inside itself that also can create an extradimensional space. A DC 18 strength check is required to force one of those items into the others extradimensional space. On a success, both items are instantly destroyed and it opens a gate to a random location to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate, and is not behind Total Cover, is sucked through it to the random location in the Astral Plane. The gate then closes. The gate is one-way and can’t be reopened.
Note: Image is AI generated. Does not function as a container in dndbeyond, please create a custom container with matching characteristics.
Notes: Carrying Capacity: Large, Container
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