Some warriors out there are so fanatical and bent on destroying the anathema that plagues the countryside that they embrace dark, forbidden knowledge. They sacrifice some of their own vital force in dubious, forgotten blood rituals to better understand their enemies. Their methods sometimes blur the line between themselves and the evils they hunt, calling their own humanity into question. These folk are called ‘Blood Hunters, the Dark Warriors of the realms.’
This scimitar was carved from rib bone of a slain Balrog demon. The Ghostslayer order made only two such swords, but this sword's twin was broken on the horns of Baphomet. This is part of the Dark Warrior set
- You gain a +2 bonus to attack and damage rolls made with this magic weapon.
- You can make one attack with it as a bonus action on each of your turns.
- This weapon has advantage on attack rolls against creatures that are considered demons and fiends.
If you are attuned to two pieces of this set, Balrog Bone Blade has the following attribute:
- You gain another +1 bonus to attack and damage rolls made with this magic weapon.
- When you attack a creature that is a target of your blood curse, add 2d12 force damage to your damage.
If you are attuned to three pieces of this set, Balrog Bone Blade has the following attribute:
- Execution: (2 times per long rest) When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut off one of the creature's heads. The creature dies if it can't survive without the lost head. A creature is immune to this effect if it is immune to slashing damage, doesn't have or need a head, has legendary actions, or the GM decides that the creature is too big for its head to be cut off with this weapon. Such a creature instead takes an extra 6d8 slashing damage from the hit.
Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Force, Advantage: Melee Attacks, Extra Attack as Bonus Action 2 charges for the Execution ability, Bloodhunter, Damage, Combat, Finesse, Light, Nick
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