A strange metallic baton of alien design. When a successful attack is made with this weapon, the wielder can use their bonus action to expend a charge and activate the shock feature.
Shock. The targeted creature must succeed on a DC 14 CON saving throw, or take 1d10 lightning damage and gain the stunned condition for 1 turn.
Proficiency with a Club allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Stunned, Light, Slow
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