Staff, very rare (requires attunement by a Cleric or Druid)
The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), animal messenger (2 charges), conjure animals (3 charges), or dominate beast (4 charges). You can also expend 1 charge to cast sanctuary, except it lasts for 10 minutes and it only wards against beasts.
The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff transforms into loose fur and hair and is destroyed.
Notes: Cleric or Druid, Damage, Control, Combat, Warding
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/18/2026 7:26:53 AM
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102
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99
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1.0
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Coming Soon
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