Staff, very rare (requires attunement by a Bard, Druid, Sorcerer, Warlock, or Wizard)

You have resistance to thunder damage and you can cast the feather fall spell at-will, without expending a spell slot or requiring components, while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cyclone (new) (4 charges), fly (3 charges), gust of wind (2 charges), swoop (new) (1 charge), or wind wall (3 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff dissolves into mist and is destroyed.

Notes: Resistance: Thunder, Bard, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding

Previous Versions

Name Date Modified Views Adds Version Actions
1/18/2026 8:48:56 PM
116
118
1.0
Coming Soon

Item Tags: Damage Control Combat Warding

BenevolentEvil

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