each turn you can use your bonus action to rev the handle of the sword,giving it one exceed charge.for every exceed charge you build up add 1d8 fire damage to the final damage,you can have up to 3 charges of exceed on at one time.if you miss a creature with an attack while you have any exceed charges all charges dissapear until you rev again.or they dissapear when you get knocked unconscious or the blade is removed from your grip.you can also as a ranged weapon attack shoot out built up exceed damage to one creature within 35 feet of you.
CUSTOM STYLE ACTIONS:
Ride or die:Expend one style point to jump on top of the blade,and for every built exceed charge you ride the sword like a rocket for 15 feet.
Overheat:Expend two style points to make each exceed charge deal 2d8 instead of 1 for the next 5 turns but after that the sword cannot be used for 2 turns.and cannot build exceed for 4 turns.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Fire, Damage: Fire, Damage: Fire, Damage, Combat, Versatile, Sap
Previous Versions
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10/2/2025 9:33:42 PM
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10/26/2025 6:18:39 PM
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10/28/2025 2:34:10 AM
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10/28/2025 1:08:16 PM
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12/11/2025 2:31:05 PM
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2/23/2026 8:53:53 AM
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