Weapon (greataxe), uncommon

(Martial Weapon, Uncommon+, requires attunement by a creature proficient with martial weapons)

Type: Melee Weapon
Damage: 2d6 slashing (Axe Mode) / 1d12 slashing (Blade Mode)

Properties: Heavy, Two-Handed, Transform
(Bonus Action) Attack Bonus: +1 to attack and damage rolls

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[Axe Mode]
You deal  2d6  slashing damage on a hit.
Each time you hit a creature, you gain 1 Phial charge (max 3).
You cannot gain additional Philals while already at maximum.

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[Blade Mode]
You deal  1d12  slashing damage on a hit.
You can expend stored Phials to unleash an Elemental Burst.


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Transform (Bonus Action)
Switch mode between Axe and Blade can be used during your turn.


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[Phial System] When attacking an enemy, accumulate 1 Phial (maximum 3).
Use Phial to unleash elemental power. Choose an element: Force

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Phial Burst (Action)
In Sword Mode,

use Phial to increase damage. Use 1 Phial → +1d8 Elemental Damage

Use 3 Phial → Overdrive Burst: +3d8 Elemental Damage And enemies within a 10-foot radius must use Dex Save (DC = 8 + proficiency + STR/DEX mod).
If it fails, they will take 1d8 elemental damage and be pushed 5 feet away.

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[Quick Release (Bonus Action)]
After hitting, use 1 Phial to instantly add +1d8 damage.

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[Rarity:] Uncommon+ (approximately Mid Rare-)
Suitable for: Fighter, Barbarian, Paladin, or anyone who wants a cool weapon with switchable modes. Description: A hybrid weapon between an axe and a sword. It stores attack energy in a glass tube and releases a powerful elemental explosion onto surrounding enemies

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
1/19/2026 5:31:50 PM
2
1
ETC
Coming Soon
1/19/2026 5:31:58 PM
4
1
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Coming Soon
miso_th

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