Armor (leather), rare (requires attunement by a Druid, Sorcerer, Wizard, Warlock or Artificer.)

You have a +2 bonus to AC while wearing this armor.

The Arcane Duelist Armor is a set consisting of Boots, Gloves, and the main Robes. Each item is specifically enchanted to allow the wearer to control and harness their own magical abilities perfectly. 

While attuned to the whole set, you gain advantage on saving throws against spells and to maintain concentration on your own spells. 
- NOTE: While wearing the entire set, you gain 10 charges, and are able to spend these charges on various spells and mechanics each piece offers you. These mechanics will be listed bellow.

The Robes: Wrapped around the fine leathers and heavily enchanted, it allows you to cast the following spells on yourself as a bonus action/reaction (shield) without expending any spell slots.
- Shield (1 Charge)
- Mage Armor (1 Charge)
- Shield of Faith (2 Charges)

The Boots: Similarly as enchanted as The Robes, they allow you to cast the following spells on yourself as an action without expending any spell slots.
- Expeditious Retreat (1 Charge)
- Longstrider (1 Charge)
- Levitate (3 Charges)
- Water Walk (3 Charges)
- Fly (6 Charges)

The Gloves: Fitted with an elemental gem, honed by the Archmagi working beneath The Aspect of Magic, these Gloves give you many abilities alongside the rest of the ensemble.
- You can use the gloves as an Arcane Focus, giving you an innate +1 to both your Spell Save DC and Spell Attack modifiers. 
- Magical Amplification: When casting a spell that causes damage, you may choose to expend any number of charges equal too or less than your Proficiency Bonus. Each charge expended in this way adds on a d6 worth or damage to the spell. 
- Magical Absorption: When you successfully save against or are missed by a spell of 3rd level or higher, you may expend a spell slot of equal level to regain that many charges back. This ability can only be used once per day.

 

The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.

Notes: Bonus: Armor Class, Druid, Sorcerer, Wizard, Warlock or Artificer., Combat, Warding

Item Tags: Combat Warding

Tkwallace

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