This Tiny, sentient fragment of a charmed water elemental has an endless desire to replicate booze. When given any form of alcohol, its watery form gurgles happily. As long as a it sits in at least a ounce of alcohol it will turn any water it comes into contact with into that same alcohol within 2 minutes. Magically fermenting and transforming it into the alcohol it it has been sitting in. It only picks up materials it chooses to and can control whether or not it's wet to the touch. The Alemental can inhabit as little as 1 ounce but If it is ever removed completely from alcohol it gets cantankerous and rude. Any water/alcohol controlled by the Alemental is magical for the duration.
The Alemental is considered a magical object and a creature. It has a speed of 5 feet and can hover up to 5 feet off the ground. It has AC 10, 10 hit points, and has resistance to all damage. The Alemental regains all its hit points if given at least 1 ounce of any alcohol. Drinking the entire Alemental is harmless to you, but will reform from you sweat within 24 hours.
Sentience. The Alcohol weird is a sentient chaotic good item with an Intelligence of 3, a Wisdom of 8, and a Charisma of 6. It has hearing and darkvision out to a range of 60 feet. It can't speak or read, but understands [Language] Aquan [/Language] and [Language] Common [/Language].
Personality. The Alemental is dedicated to making Alcohol. It will happily collect moisture, steep it with fresh ingredients, and then separate itself from the freshly brewed tea by pouring it into a cup or similar vessel. It avoids combat at all costs and enjoys resting in tankards, bottles, flasks or will even remain friendly with a creature that regularly enjoys its magical booze even if out of alcohol completely.
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