Ankwei's Visage has 4 charges. While you're wearing this armor you gain +1 AC and you can speak it’s command word as an action to gain one of following:
Aura of Necromancy's Bane: For 1 minute or until you remove the armor or use an action to speak the command word again; any undead creatures that start their turn within 30 feet of you must make a DC 15 Constitution saving throw, taking 7 (2d6) radiant damage on a failed save, or half as much damage on a successful one. Activating Aura of Necromany's Bane uses 1 charge.
Usher of Souls: You can transport yourself and up to eight creatures in contact with you to another plane of existence. This works like the plane shift spell, except dead or incorporeal creatures can be transported and don’t have to be willing. You can’t use this ability to banish an unwilling creature. Activating Usher of Souls uses 3 charges.
Ankwei's Visage gains 1d4 charges at the dawn of each day.
Cursed: This armor is cursed, a fact that is revealed only when you attune to it. Attuning to the armor curses you until you are targeted by the remove curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have nightmares and see visions of your own demise to which you dwell on with increasing paranoia. It takes you twice as long to gain the benefits of a short or long rest and overtime you become obsessed with obtaining immortality, no matter how it is acquired.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armor Class, Utility, Combat, Warding, Stealth Disadvantage
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