Artful created this wand; it can't break to conventional means, and once attuned, it obeys only you. This wand has 1 charge; this number increases by one for every level you have. The charge(s) can be expended to use one of the following effects
: Conjure Barrier: Creates a 7 by 9 wall (feet) in diameter. This wall is durable with 50 hit points and can only be passed by you
: Control copyright: Creates a 0.5 cubic meter box that floats in mid-air. any percieved enemy will have their movement speed cut by 1/4 while nearby (15 feet)
: Repurpose: Affect either a barrier, a copyright box, or an entity. Barrier: When you repurpose a barrier, it is stored inside your wand. You can spend a bonus action to throw the wall and deal 2d10 bludgeoning damage. Copyright: When you repurpose a Copyright box, it is stored inside your wand. You may spend a bonus action to link the box to you; your movement speed will increase by 1/4 for the duration (until the end of your next turn). Puppet: You may repurpose a creature; this will store a puppet in your wand. The puppet has exactly exual to half the origin creatures hit points, and deals 2d10 bludgeoning damage
Note: Every 3 levels, the bludgeoning damage increases by 1d10 and 2d10 at level 20
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Tha magic wand must be attuned to you, you alone can control it once it is attuned, essentially, it's a part of you, , Versatile, Topple
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