Forged in secret by Durgeddin the Black, Ashrend is a a axe that thirsts for vengeance. Its edge smolders with forgefire, and each strike echoes like a hammer on an anvil. Wielding Ashrend is to wield the wrath of a fallen clan, its flame burns the unworthy.
Vicious Quality
This weapon deals an extra 7 damage on a critical hit.
Searing Edge
On a hit, Ashrend sears the wound; it deals an extra 1d6 fire damage.
Burning Brand (1/Day)
Once per day, when you hit a creature with Ashrend, you can ignite them with Durgeddin’s forgefire. The target must succeed on a DC 13 Constitution saving throw or take 2d6 fire damage at the start of its turn for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Cry of the Forge
Ashrend resonates with a thunderous clang when striking metal or stone. When you hit an object or structure (such as a door, wall, or weapon), you deal double damage to objects and structures, and the sound can be heard up to 100 feet away unless magically silenced.
Emberlight
When drawn, the axe sheds dim ember red light in a 10-foot radius and flickering shadowlight for another 10 feet.
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Slashing, Melee Weapon Attack: Fire, Bonus: Melee Weapon Attacks, Versatile, Topple
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