Armor (shield), uncommon

While holding this Shield, if you are hit by a non-magical weapon and the damage roll is even, the attacker must make a Dexterity saving throw or take half the damage that you took

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Combat, Warding

Item Tags: Combat Warding

NONO2112

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