The anti-gravity charge looks like a small, fist-sized glass ball containing a silvery smoke. You can use an action to throw the sphere, smashing it on a surface within 30 feet of you, destroying the charge. Immediately and for the next 1 minute, the direction of gravity is changed to face away from the surface that the charge was smashed upon (e.g. upward if smashed on the floor, or backward if smashed on a wall, etc.); this effect covers a cylindrical area with a 15-foot radius (centered on the point of impact) and 60 feet tall.
All creatures and objects that start their turn within the affected area or enter it for the first time on a turn immediately begin to fall in the new direction, as if gravity were reversed for them; a creature can make a Dexterity saving throw to grab onto a fixed object it can reach, thus avoiding the fall. If some solid object (such as a ceiling) is encountered while "falling," objects and creatures impact it just as they would under normal circumstances, incurring fall damage if necessary. If an object or creature reaches the other end of the affected area without impacting anything, they remain there, oscillating slightly, until the effect ends or something else causes them to move.
After a minute has passed, the effect ends, and any objects and creatures within the area fall back down.
Notes: Control, Movement, Consumable
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/12/2021 3:48:49 PM
|
1
|
0
|
M1.0
|
Coming Soon
|
|
|
9/9/2021 6:40:49 PM
|
3
|
0
|
--
|
Coming Soon
|
|
|
1/25/2026 9:22:40 PM
|
15
|
7
|
2.0
|
Coming Soon
|
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