"To strike is to suffer. To suffer is to sanctify. To sanctify is to ascend."
⚙️ Base Weapon A plain iron flail with three barbed heads and a wrapped grip stained dark red.
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Stats: Counts as a magic weapon (no + to attack yet)
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Blood Echo: When you deal damage with this weapon, you may choose to take 1 damage to deal 1 additional necrotic damage.
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Devotional Grip: You may use your Wisdom modifier for attack and damage rolls instead of Strength.
🔺 Milestone Progression Table
Here are 7 possible milestones with their corresponding upgrades. You can use some, all, or let the DM swap in equivalents.
| Milestone | Example Trigger | Reward |
|---|---|---|
| 🔹 I. The First Pain | You take damage to save an ally or complete a prayer while wounded | +1 to attack/damage |
| 🔹 II. The Suffering Shared | You willingly take damage to heal, shield, or empower another | Bloodwave (see below) |
| 🔹 III. The Faith Tested | You succeed a death save, or survive when all seems lost | +1 to AC while below half HP |
| 🔹 IV. The Martyr’s Word | You convert an NPC through pain, sacrifice, or theology | Scarbrand (see below) |
| 🔹 V. The Silent Wound | You resist striking when revenge was justified | +1 to attack/damage (stacks) |
| 🔹 VI. The Crimson Concord | You inspire another to walk your path, or found a sect | Benediction of Thorns (see below) |
| 🔹 VII. The Final Bleeding | You die willingly, or perform a divine ritual of total sacrifice | Radiant Nova (1/long rest) and +1 to attack/damage |
✨ Special Weapon Abilities (choose or unlock as you progress)
🩸 Bloodwave (1/short rest)
As an action, take up to 10 HP in self-damage and release a shockwave of divine blood in a 15 ft radius.
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All allies heal for half the damage taken
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Enemies must make a Con save (DC = 8 + Prof + WIS) or take radiant damage = the damage you took
🩸 Scarbrand (1/long rest)
After being reduced to 0 HP and revived, you may brand your enemy with your pain.
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Choose a creature that harmed you: it takes 2d10 radiant damage and has disadvantage on all attacks against you for 1 minute
🕯️ Benediction of Thorns (Passive)
You may mark a willing ally before combat begins.
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If they drop to 0 HP, you may immediately take 10 damage to prevent it, leaving them at 1 HP
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Can only be active on one person at a time
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Must be renewed after a long rest or if used
💥 Radiant Nova (1/long rest)
As a bonus action, erupt in a searing wave of divine agony.
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All enemies in 20 ft take 4d10 radiant damage (Con save half)
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All allies gain 10 temp HP and advantage on Wisdom saves for 1 minute
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You take 5 unavoidable damage when using this
🛐 Example Personal Goals (if not doing the 13 Souls arc)
Use any of these to unlock upgrades:
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Survive combat at 0 HP and heal another before healing yourself
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Convert a nonbeliever or enemy to your faith
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Complete a long ritual in solitude
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Wear your wounds openly in a moment of public failure or shame
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Refuse magical healing to recover “naturally” from a battle
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Offer yourself in place of another for imprisonment, punishment, or judgment
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Publicly denounce the Crimson Concord and redefine your own theology
Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Bludgeoning, Sap
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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1/26/2026 2:59:10 AM
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1
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Coming Soon
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