The Accel Axe, also known as the "Axel Axe", it is completely different from the Switch Axe and Charge Blade that were discovered in other ancient ruins. The main feature of the Accel Axe is the artillery mechanism built into the weapon. A heavy-duty single-edged axe with a short reach and a mechanical muzzle attached at the opposite position to the blade.
You gain a +2 bonus on attacks and damage rolls.
Accelerator Gauge. When you hit with this weapon, you gain 1 charge up to a maximum of 5. You lose all charges, if you are knocked unconscious or don't hit a target within 1 minute.
Detonation Velocity. When you hit a creature with this weapon, you can expend any number of charges to increase your weapon's damage by +1 for each charge expended.
Accel Jump. When you jump, you can expend charges to increase your jump's height or distance by an extra 5 feet for each charge expended.
Burst Slash. As an action you can expend up to 5 charges to unleash an accelerated slash against a creature within 5 feet of you. That creature must make a Dexterity saving throw against a DC equal to 8 + your Proficiency Bonus + your Strength Modifier. On a failed save, the target takes #d8 slashing damage, where # is equal to the number of charges expended. On a successful save, the target takes half as much damage.
Dash Burst. As a bonus action you can expend 1 charge to dash up to half of your movement speed. You can expend extra charges to move an additional 10 feet for each additional charge you expend.
Evade Slash. When you hit a hostile creature with this weapon, you can expend 3 charges to move up to 15 feet in a straight line without provoking opportunity attacks.
Blast Evade. When you are subject to the effect of an area-of-effect attack, spell, or spell-like ability; you can use your reaction to expend a number of charges to try and move yourself out of the area. For each charge you expend, you can move 5 feet in a straight line without provoking opportunity attacks. If you leave the area-of-effect's area, you are no longer considered a target of it.
Heat Gauge. When you use one of this weapon's properties that expends charge(s), you gain 1 heat up to a maximum of 3.
Full Accel Mode. As a bonus action you can expend 3 heat to enter full accel mode. Until the end of your next turn this weapon's reach increases to 10 feet, it deals an extra 1d6 slashing damage, and your movement speed increases by 10 feet.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Slashing, Heavy, Two-Handed, Cleave
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