The staff has 10 charges and regains 1d6+4 of its expended charges daily at dusk.
Inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.
Vampiric Strike
Can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon. Succeed on a DC 12 Wisdom saving throw or be afflicted with short term madness.
Evil plant creatures don't regard you as hostile unless you harm them.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Damage, Combat, Versatile, Topple
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