The Barbed Barkat is a small black orb that fits in the palm of your hand. It is covered in half-inch long barbed spines that shine like polished obsidian. In appearance it resembles a sweet gum tree seed.
Once per hour/day/week (depending on rarity), as an action, you may squeeze the Barkat in the palm of your hand, reducing your maximum health by 1 until you finish a long rest, and increasing your favor by 1 permanently. (Favor is a stacking passive counter that will cause bonuses and abilities to manifest as the counter grows.)
The Barkat's hidden bonuses are unlocked at certain favor milestones shown in the following list.
10: "High or Low" rolls for the character give an extra 5 percent in the character's favor. (This includes rolls with emphasis if you use those.)
20: Death saving throws for the character count as a success on a 10 or higher. In addition, while unconscious, all instances of damage taken (Even from critical hits) only count as one failed death saving throw.
30: When an attack roll meets the character's armor class, it misses. When an opponent meets the save DC on one of the character's spells, it fails.
40: The character gains half proficiency in all saving throws they are not proficient in.
50: When casting a leveled spell that deals damage, the character adds extra damage of the spells type equal to their level.
60: When taking damage from a spell that the character has prepared, they have resistance to the damage. If the spell does no damage, they have advantage on the saving throw against it.
70: When the character drops to 0 hit points for the first time each day they immediately receives one death saving throw success.
80: The character gains expertise in one skill of their choice, proficiency in one skill of their choice, and either 30 feet of dark vision or 10 feet of blindsight. If the character already has one of the two types of sight they gain the other. If the character already has both they can choose one and extend the range of that vision by the listed distance.
90: For the duration of the day, the character gains resistance to the first type of damage they receive each day.
100: The character gains the ability “Scan”.
Scan: As an action you may observe a creature you can see within 30 feet of you. For the next hour, you know that creatures physical weaknesses, and have advantage on all attack rolls made against them. Other creatures you share this information with will gain a +1 bonus to all attacks against the creature.
(Feel free to add more if the character reaches this point.)
Notes: spellcaster
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