Weapon (glaive), rare

Weapon (scythe*), rare (requires attunement)
*Treat as a glaive for rules purposes.

This version bears visible weld lines, mismatched alloys, and hand-etched runes. Several toggles are labeled in an artificer’s shorthand, and one has been scratched out and replaced twice

Weapon Statistics

Reaper Mode (Default)

  • Damage: 1d10 slashing

  • Properties: Heavy, Two-Handed, Reach

  • Bonus: +1 to attack and damage rolls

  • Counts as magical

    Integrated Systems (Limited Output)

    Elemental Modulation Dial

    A thumb-operated selector cycles the scythe’s elemental charge.

    • As a bonus action, choose one damage type: fire, cold, lightning, or thunder

    • The scythe deals an extra 1d6 damage of the chosen type on a hit

    • You can change the selected element once per turn, on your turn only

    Visual feedback is less stable—sparks jump, frost cracks, or the blade vibrates audibly.

    Adaptive Mass Regulator (Voice Command)

    The scythe can shift between two structural profiles.

    As a bonus action, speak a command phrase to switch modes:

    ▸ Reaper Mode

    • Heavy, Two-Handed, Reach

    • Damage: 1d10 slashing

    ▸ Skirmisher Mode

    • Damage: 1d8 slashing

    • Properties: One-Handed, Thrown (20/60)

    • Loses Heavy and Reach

    When thrown, the scythe does not automatically return. However, if it hits a creature, you may choose to have it reconfigure on impact, embedding itself and preventing the target from using a reaction until the start of its next turn.

    Capacitor Spike (Risky Output)

    Once per turn, when you hit a creature, you may overload the elemental capacitors to deal an extra 1d6 elemental damage (matching the selected type).

    When you do, roll a d6:

    • On a 1, the scythe sputters and cannot deal elemental bonus damage until the start of your next turn

    Artificers consider this “acceptable instability.”

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Heavy, Reach, Two-Handed, Graze

Thanor_the_Menace

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