Weapon (shotgun), artifact (requires attunement by a Short Rest)

A modified hand-cannon built by the alchemist artificer Cailum that launches a random flask from the Alchemist Flask Table. The cannon does the damage specified in the Alchemist Flask Table. 

Alchemical Overcharge: Once per long rest, you can use your bonus action to attack with the Launcher again. Roll a d10. On a critical failure, the weapon will backfire dealing damage to you instead. 

1

Acidic Flask

Corrosive blast that deals 2d6 acid damage. CON save - Lose 1 AC until Long Rest. 

2

Hazardous Flask

Toxic blast that deals 2d6 poison damage. CON save - Deals an extra 1d4 damage. 

3

Ashen Flask

Blazing blast that deals 2d6 fire damage. 

4

Ball Bearing Flask

Scattering blast that deals 2d6 bludgeoning damage. 

5

Combustive Flask

Concussive blast that deals 2d6 force damage.

6

Frostbitten Flask

Chilling blast that deals 2d6 cold damage. CON save - Reduces movement speed by half.

7

Grimy Flask

Sticky blast that reduces movement to 0 for one turn. CON save - Can not take bonus actions or reactions this turn. 

8

Arrowhead Flask

Sharp blast that deals 2d6 piercing damage. CON save - Creature Bleeds for 1d4 damage for two turns.

9

Blinding Flask

Shining blast that deals 2d6 radiant damage. CON save - Creature becomes Blind for one turn.

10

Static Flask

Electric blast that deals 2d6 lightning damage. CON save - Creature becomes stunned for 1 turn. 

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.

Notes: Short Rest, Range, Two-Handed, Ammunition (Firearms), Reload, Push

Previous Versions

Name Date Modified Views Adds Version Actions
2/19/2026 5:17:54 PM
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3
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Acethecappy

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