Wondrous Item, legendary
A bag of marijuana buds. Can be grinded and rolled into blunts, then smoked. While in initiative/combat, rolling a blunt takes an action, and it can be smoked as a bonus action. A blunt can be smoked 4 times before it is depleted, and natural burns away in 20 minutes.
When smoked, the creature that smoked it gains the following effects for 20 minutes:
- 5 temp HP
- Advantage on Wisdom saving throws
- Advantage on Charisma-based checks
- Disadvantage on Wisdom and Intelligence-based checks
If the smoker takes the smoke bonus action 2 turns in a row, or smokes twice in 2 minutes, the smoker must roll a d6.
- If a 5-6 is rolled, the smoker enters Flow State and gains the following for the next 10 turns or 10 minutes (whichever comes first):
- 10 temp HP
- Advantage on all attacks, skill checks, and saving throws
- An extra action and bonus action per turn of combat
- If a 2-4 is rolled, the smoker gains:
- nothin'
- If a 1 is rolled, the smoker has a Bad Trip for the next 10 turns or 10 minutes (whichever comes first):
- 10 Psychic damage
- Disadvantage on all attacks, skill checks, and saving throws
How did that guy get down there with his donkey?
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