A blazing embodiment of demonic rage named Balrog resides within the gear, forged from the flames of the underworld. The more blows you land, the closer you come to unleashing its infernal spirit.
- Stance Swap. As an action, you may switch between Blow Mode (Gauntles) and Kick Mode (Greaves). Only one stance can be active at a time.
- +5 to AC
- Balrog Empowerment. A +8 bonus to hit with and gain fire immunity while wearing Balrog.
- Add 1 additional die to Fire damage with the levels 8,10
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You gain an 2 extra attacks per long rest when using the gauntlets and greaves (Doesn't work on special abilities).
Infernal Momentum – Fire Damage Scaling & Hit Counter (Passive)
- Each time you hit a creature with an unarmed strike, you build fire charges, gaining fire damage on blow and kick mode. Excluding special abilities.
Fire Charge:
1st Hit: +2
2nd Hit: +4
3rd Hit: +6
4th Hit: +8
5th Hit: +10
The demon growls with each hit:
“One…”
“Two…”
“Three…”
“Four…”
On the fifth hit:
“IGNITE THE FLAME!” — Your fists and legs erupt in blazing inferno making you able to use the special abilities,
Miss a hit? You stay at your current level. If you are (Prone, Paralyzed, Incapacitated and/or Stunned.) Each time you fail the saving throw, your charge('s) lowers by one level.
Blow Mode – Gauntlets
- Unarmed Strikes: 1d10 bludgeoning+strength modifier+infernal momemtum. +8 to hit. Reach 5ft.
Special Ability – Divine Dragon. +10 to hit. 30ft line.
- Upon reaching 5 consecutive hits: As an action, you may unleash a Divine Dragon, dashing foward and punching the target with burning force.
The target makes a Strength saving throw (DC 16) or takes 2d10 fire damage +strength modifier and gains a level of exhaustion until the end of its next turn.
On success: Half damage, no conditions.
Kick Mode – Greaves
- Unarmed Strikes: 1d12 bludgeoning+strength modifier+infernal momemtum. +8 to hit. Reach 5ft.
Special Ability – Pyromania. +10 to hit. 10ft sphere.
- Upon reaching 5 consecutive hits: As an action, maul your enemy with series of molten kicks and sway them away. Make 2 unarmed strike rolls against any target('s) of your choice in a range of 10ft. Each hit deals 1d12 fire damage +strength modifier.
- A creature hit by more than one strike must make a Dex save (DC 16) or be kicked 15 feet foward.
Infernal Cyclone
Trigger Requirement: Upon reaching 5 consecutive hits you can activate this ability as an action.
- Once triggered, unleash the demon’s full rage as it yells: ''BURN THEM ALL!'' In a blazing cyclone of kicks and strikes.
All creatures in a 30 ft. radius must make a DC 18 Dex save. Fail: Take 4d12 fire damage +strength modifier+infernal momemtum. Creatures becomes proned and pushed 10 feet. Success: half damage no conditions.
After Infernal Cylone, the area becomes difficult terrain . Terrain in the 30-foot radius is set ablaze for 1 minute (1d8 fire damage at the end of the next turn), igniting flammable objects not being worn or carried. After use, your fire charge counter resets to 0 and become exhausted for 1 round.
Notes: Bonus: Armor Class
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